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Zbrush 4 normal map tutorial
Zbrush 4 normal map tutorial









zbrush 4 normal map tutorial

So, there are a lot of ways to answer this general question.

zbrush 4 normal map tutorial

Is there a way to use a program to automatically create the low poly mesh for you? I've heard that ZBrush can generate a low poly mesh automatically - is this true, and if so, will it only work for certain meshes and models?

#Zbrush 4 normal map tutorial mod#

How does the process of creating a normal map work in ZBrush?Īs I understand it, you need a high poly mesh and a low poly mesh, and the details from the high poly are baked onto the low poly, which basically "fakes" the details from the high poly mesh.ĭo you need to create a low poly mesh manually? If so, what's the best way to do this? Can you duplicate the high poly model and simply go back and delete some of the details (like if you used a subdivision surface modifier on the high poly model, would removing the subsurf mod be a good first step?) Or is it best to start your low poly mesh from scratch, and just manually build it to match the topology of the high poly model as closely as you can? I believe ZBrush requires a paid subscription, so before I buy anything I want to have some idea of how its used and what it can do. I have never attempted to use a normal map before, and I have never used ZBrush.











Zbrush 4 normal map tutorial